We use the Unity engine and it didn’t actually have support for the 3DS when we started working on it. There’s always somesurprise bug that makes us go, “Oh.can you do that in the other versions?” And then we have to go back and check all panicked, but usually, it’s just a result of moving to a new system.By and large, the biggest challenge was creating Runbow Pocket for the New Nintendo 3DS. How difficult has the process been moving between these disparate systems?Every version of the game has come with its own unique challenges and hurdles. The game also offers players a multitude of multiplayer maps and online modes, and more interestingly, an Adventure Mode which sees you beat levels of increasing difficulty to reach the evil Satura, an angry assassin that hates people having fun, for some reason.I spoke to the Lead Level Designer, Justin Fernandes, about the developer's experience porting the game and the overall reception on Xbox One:Hi Justin, Runbow has been with us for many years, first appearing on the Wii and then PC. ![]() If one of you cannot keep up, however, the one falling behind dies and will need to wait until the other finishes the level or in most cases fails to time a specific jump perfectly, and falls to his death. There is nothing more satisfying than to beat your opponent by reaching a specific goal.
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